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Search found 4 matches

by onerob
Sat May 20, 2017 22:27 CEST
Forum: Mix Challenge
Topic: MIX CHALLENGE - MC32 May 2017 - Winners announced
Replies: 97
Views: 27995

Re: MIX CHALLENGE - MC32 May 2017 - Submissions until 21-05-2017 11:59pm GMT+1/CEST

Hm... values look fine to me (although remember that something wasn't quite right with TBProAudio's dpMeter 2 - I think it had something to do with the AES-17 compensation / the RMS mode). So it remains as warning to maybe look out for that in the future. When it comes to measuring RMS, I've now fo...
by onerob
Sat May 20, 2017 14:49 CEST
Forum: Mix Challenge
Topic: MIX CHALLENGE - MC32 May 2017 - Winners announced
Replies: 97
Views: 27995

Re: MIX CHALLENGE - MC32 May 2017 - Submissions until 21-05-2017 11:59pm GMT+1/CEST

Yeah, I do like to have fun on the master :phones: Looping over the loudest segment of the song, with the brass and organ, I get the following values with my master chain engaged. (The final gain plugin is actually boosting by 2.5dB). http://i.imgur.com/z1zcQvr.png Without the chain, just the mix, I...
by onerob
Fri May 19, 2017 21:00 CEST
Forum: Mix Challenge
Topic: MIX CHALLENGE - MC32 May 2017 - Winners announced
Replies: 97
Views: 27995

Re: MIX CHALLENGE - MC32 May 2017 - Submissions until 21-05-2017 11:59pm GMT+1/CEST

The master bus has compression and eq, plus harmonic enhancement using Melda Production's multiband saturator. A little bit if console-style effect is added using Klanghelm's IVGI and Hornet's Analog Stage. I'm also passing everything through a small amount of reverb. Just out of curiosity, could y...
by onerob
Wed May 17, 2017 17:50 CEST
Forum: Mix Challenge
Topic: MIX CHALLENGE - MC32 May 2017 - Winners announced
Replies: 97
Views: 27995

Re: MIX CHALLENGE - MC32 May 2017 - Submissions until 21-05-2017 11:59pm GMT+1/CEST

Hi everyone Here's my mix using Logic 10.3.1. There's a bunch of compression, clipping, limiting and reverb on the drums with a touch of transient shaping on some individual elements. The bass has a couple of compressors and parallel distortion, with eq sculpting using Apple's 'Graphic Equalizer' pl...