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Search found 4 matches
- Sat May 20, 2017 22:27 CEST
- Forum: Mix Challenge
- Topic: MIX CHALLENGE - MC32 May 2017 - Winners announced
- Replies: 97
- Views: 39695
Re: MIX CHALLENGE - MC32 May 2017 - Submissions until 21-05-2017 11:59pm GMT+1/CEST
Hm... values look fine to me (although remember that something wasn't quite right with TBProAudio's dpMeter 2 - I think it had something to do with the AES-17 compensation / the RMS mode). So it remains as warning to maybe look out for that in the future. When it comes to measuring RMS, I've now fo...
- Sat May 20, 2017 14:49 CEST
- Forum: Mix Challenge
- Topic: MIX CHALLENGE - MC32 May 2017 - Winners announced
- Replies: 97
- Views: 39695
Re: MIX CHALLENGE - MC32 May 2017 - Submissions until 21-05-2017 11:59pm GMT+1/CEST
Yeah, I do like to have fun on the master :phones: Looping over the loudest segment of the song, with the brass and organ, I get the following values with my master chain engaged. (The final gain plugin is actually boosting by 2.5dB). http://i.imgur.com/z1zcQvr.png Without the chain, just the mix, I...
- Fri May 19, 2017 21:00 CEST
- Forum: Mix Challenge
- Topic: MIX CHALLENGE - MC32 May 2017 - Winners announced
- Replies: 97
- Views: 39695
Re: MIX CHALLENGE - MC32 May 2017 - Submissions until 21-05-2017 11:59pm GMT+1/CEST
The master bus has compression and eq, plus harmonic enhancement using Melda Production's multiband saturator. A little bit if console-style effect is added using Klanghelm's IVGI and Hornet's Analog Stage. I'm also passing everything through a small amount of reverb. Just out of curiosity, could y...
- Wed May 17, 2017 17:50 CEST
- Forum: Mix Challenge
- Topic: MIX CHALLENGE - MC32 May 2017 - Winners announced
- Replies: 97
- Views: 39695
Re: MIX CHALLENGE - MC32 May 2017 - Submissions until 21-05-2017 11:59pm GMT+1/CEST
Hi everyone Here's my mix using Logic 10.3.1. There's a bunch of compression, clipping, limiting and reverb on the drums with a touch of transient shaping on some individual elements. The bass has a couple of compressors and parallel distortion, with eq sculpting using Apple's 'Graphic Equalizer' pl...