Dear other Geeks,
for me, mixing such an instrumental is about helping the composition. It lacks of depth sometimes - since it is redundant at some points and vst-made. Still its solid and fun to listen to!
I automatised very many things to help blending parts and make them more livlier. Foe example: I created silence between the claps and the next part - to let it jump into it. All in all i tried to refer to the time of analog synths (..stranger thing soundtrack), tried to catch the highs and let just single instruments represent them. I tried to arrange a red thread from the beginning until its end, tried to control the attention to the melodies that are upfront and decided which are not. The rhodes melody was the trickiest. For me it was played too high, so i pitched it and doubled it. Tried to create a amp-like sound.
All in all, the rooms were made not too washy (i hope), i automated them sometimes, the snare-plate is modulated and differes every time. I needed to make it all more "organic".
Claps are dry and loud, hopefully to wake up the listener sometimes. Sidechain compression is used on many tracks. Only bass&kick are buscompressed.
Soundtoys little plate
Slate VMR 1176
Mixed at -14dbFS , 1,4dB to peak , 12,7dB Range
Thank you all,
https://www.dropbox.com/s/d2sr6m52i3an2 ... e.mp3?dl=0
https://www.dropbox.com/s/d2sr6m52i3an2 ... e.wav?dl=0
PS: cutting some bass and adding highs is for mastering-process.
Public broadcasting engineer - here for the private Stuff.