Last minute entry...
(MP3 320kbit, ca 9,3MB)
(WAV, ca 75MB)
How to download: right click on player, "save Audio as"
GENERAL INFO
Code: Select all
Work time:
0:00h - Start of Project
3:00h - finished initial sound design
6:00h - sound design mostly handled
6:30 - project set up (gain staging)
8:30 - setting up AUX channels
10:00 - overall automation (movement) done, starting to mix (volume)
11:00 - first mix done, ran out of time
CREATIVE EDITS
- I pitched the snare and the main ride cymbal
- I added a lot(!) of additional content to the snare, without "replacing" (sample re-trigger) the snare
- I added 2 extra bars of percussion in the end to create a better fade out - technically a rule violation, but I ran out of time/ideas
SCREENSHOTS / DOCUMENTATION (all in 1680x1050, PNG)
Screenshot 01 - Automation 01
Screenshot 02 - Automation 02
Screenshot 03 - Automation 03
Screenshot 04 - Mix Console - Main Beat section
Screenshot 05 - Mix Console - Crash, Hats, Critters
Screenshot 06 - Mix Console - Loops, Bass, Pads, Sound FX (mostly Low Cut)
Screenshot 07 - Mix Console - Wobble Synth (routing left-to-right, plugin use of "ripping sound", no opened plugin UI's though)
Screenshot 08 - Mix Console - Aux Return (the send FX I used, gated plate reverb and the distortion module wasn't addressed / no "Prodigy" type parallel distortion)
COMMENTARY
Yes, I am the host of the Challenge, but I really, really wanted to join this round. It's been a while since I worked on a DnB track that wasn't my own (and never finished) or just a stereo edit.
Sadly, I guess I'm just not deigned to join any challenge as host myself (which is starting to bother me). Especially not without running out of time - which I did in this case (so much BTS work!). This project deserves at least 25 hours of editing time, but I did what I could in less than 12 work hours. I guess this adds to the "challenge" and definitely learning process - how to do proper time management.
Trained ears will notice a lot of problems still. I'd personally also do more panning work (percussion section, crashes mainly) and spread out the one or another signal (M/S width or panning automation). One thing that I'm also struggling with (like probably the rest of the entrants as well), is the low-end. There are so many signals that have super low frequency content. The sub (which is literally that - a sub sine!), the UK Bass, the Kick. This taxes the VU or RMS realtime meter pretty hard. I did do a lot of LC filtering to clean up the low frequency area, but it's still not enough - and I'm usually against using multiband compressors. That is a topic for Round 2 for sure - fix this area so that it translates well to small speakers and earbuds as well.
I hope all participants enjoy my edit regardless. Maybe learn a thing or two. Haven't used that many modulation FX in years, tried some new tools as well (mainly volume modulation ones), else I went a bit too early 90ies with the DnB mix I guess... but it's ultimately down to the "virtual client". I'm not mad if I don't make it to Round 2. I wanted to join, and I made it - even though I had to rush things.
Good luck to everyone.
EDIT:
- 0:10pm, added MP3 and some basic info
- 0:25pm, added commentary
- 0:55pm, added screenshots (documentation)
- 1:05pm, fixed broken links (audio file corrupt)