2025-APR-01 Info: We've got two games this month! MC103 with a (German) Pop/Rock production, and SWC092 with a new picture theme.

MIX CHALLENGE - MC103 April 2025 - Mix Round 1 in evaluation

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juhu
Posts: 55
Joined: Tue Feb 14, 2023 14:23 CET

Re: MIX CHALLENGE - MC103 April 2025 - Mix Round 1 in evaluation

#131

Post by juhu »

Hi, fellow mix engineers / friendly competitors!

1) Foreword to my feedback:
Due to large number of entries, I chose to provide my feedback to those select competing mixes that I liked the most. For the most part this means that I could pin-point just a few potential Round 2 improvements to consider in each mix, should it get selected for Round 2 by the Song Provider, whereas for a few mixes I couldn’t even pin-point anything specific to improve upon so for those I simply described my impressions. Please don’t take this harshly if your mix doesn’t appear in my feedback, or if it does and you disagree with my comments!

2) Click on "SHOW" to expand my feedback:
► Show Spoiler
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scottfitz
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Posts: 128
Joined: Sat Apr 09, 2022 14:01 CEST

Re: MIX CHALLENGE - MC103 April 2025 - Mix Round 1 in evaluation

#132

Post by scottfitz »

Hi all,
I generated random numbers from 1 to 75 to decide who got the feedback (I actually did that)
Sorry if a lot of it sounds like wall to wall criticism, but of course you have all done plenty of things right too. This is the way I see mixing, we start off doing nearly everything wrong and then fairly quickly we have learnt absolutely loads and are doing lots quite well but it still sounds bad and that's very demoralising. But we need to remember that some of it is better and to just keep identifying which bits to work on next. Anyway hope something useful is here and good luck to all.

@gassianto
The balance is ok, a little bit muddy - some subtractive EQ probablyneeded in the bass, but definitely enjoyable in places. I would be careful with the amount of low end reverb flying around in the verse section. The lead vocal sound just a little harsh in the top end. I would try to get a bit of the smack out of that chorus clap and probably take it down a bit too. Something that needs to be addressed is that the overall level seems to dip in the chorus hinting that the mixbus compression is coming in heavier there. In the middle section I think more work is needed to make the vocals work with this newly introduced synth sound - that’s the fun section - so time to go nuts (that’s what I thought anyway). It’s sounds ok the way you did it, but I think it’s a missed opportunity :)


@Mark929
Verse sounds OK, reasonable balance, but try to get a bit more punch out of the drums, I think they could come up in level first of all, but comparing with Pharrell Williams “Happy” you should notice that you are missing a fair bit of punch from kick and snare. If you haven’t done it, then try using a compressor on the bass sidechained to the kick to allow the kick to punch through. Also try out the transient shapers to get the transients popping a bit more. On the chorus, I think the slap delay on the LV could maybe do with a lpf to cut off above about 3k, else you get quite a bit of distracting consonant sounds. I think the middle section is fine, but again I’d try to have more fun with the vox FX. In the last chorus I think the guitars are too loud.

@maxovrdrive
Decent balance, I love the FX on the guitar coming in the other side. Verse is overall great, only probably is that when the chorus comes in the overall level seems to drop, so check what the mixbus compressor is doing on each section to start with and explore what all the other compressors are doing also. Sounds pretty good overall. On the middle section again I think the vox should have some new FX to help them sit with this new synth.

@mbernbrich
low end seems v muddy indeed. the kick and bass both just need some cleaning up especially I am guessing the 0-30Hz area. After that is done you may be able to hear better what other adjustments can be made to allow the bass and kick to live together in harmony! The higher instruments sound a bit dull and this could be partly just because of all that bass energy, but you may want to start experimenting with high shelves.

@Piotr
I love reverbs and I always want to turn them up like this, but in the end we just can’t do it very often sadly :) What happens is if you use a decay time like 2.5+ seconds on the guitar, then I think it can become a blur. I liked the way maxovrdrive got some FX on the guitar, but I think we need to be careful to not mess too much with the groove and it’s tricky to pull it off. I think on the chorus the bongo type track is a bit high. I love that track and I kept wanting to sneak it up, but I try to remind myself when I’m doing things like that to listen to the clients demo track and try to keep it generally close to that because they’ve given you the answer there!

@rbwolk1
a bit of noise at the start - this can indicate you have a noisy plugin somehwere, try to indentify which one it is and maybe replace it with one that does the same job but with less noise. there’s too much reverb in general and the low end reverb on the kick is playing havoc in my opinion. The first thing I would do is completely turn off the kick reverb/drum reverb and also high pass any other reverb channels to get all that out of the low end. The vocals are getting a little lost in general, especially on the chorus, they need to come up.


@Rc²
The groove is nearly there, but the rhythm guitar is a bit high and causing an issue. Also as with a couple of the others I am giving feedback for, the chorus seems quieter than the verse - mixbus compressor problem? Check all the compressors and see if you can understand why this is happening. It sounds clean in general, perhaps lacking a bit of bottom end and lacking punch from the drums. I liked the distrorted guitar sound on chorus 2. Middle section sounds like the vocals need a bit more automation or compression to fit the dynamics of the track.

@Stfh
slightly weird high pitched sounds in intro (is this an FX channel?). Way way too much reverb on the verse! I think given how much you’ve used, you did a great job of almost making it work. That high pitched sound is back in the chorus and it’s unfortunately spoiling what is otherwise quite enjoyable. Good punch to the drums - try reducing your reverb timings to get them to work with the groove more and you’ll get even more out of it.

@Swiv_In_Da_Mix
low end v muddy, like the feedback for mbernbrich, I would think you need to high pass the low instruments carefully. You may also need to remove a fair bit of 250-350Hz. We can’t feel much kick at all, and that’s a bit of a critical problem for this genre. I know what the game is, you try to turn it up, but then things get muddy so you try to turn it down and it’s not enough so what do we do? The answer is that we keep in the minimum amount of kick sound that we actually need and then we can use sidechain compression on the bass to get it to duck and allow the kick through. We can emphasise parts of the kick that our ears are expecting and remove parts of the kick that our ears don’t seem to notice. This is EQing in a nutshell for me, it’s a trick basically wherein you try to trick a listener that everything is still there when in fact it’s nowhere near that. The reverb on the LV is interesting, I think it could work well but I wouldn’t spend time on vocal effects when you mix (even though that’s the fun bit). I like the crunchy vocals when they come!


@titantraxx
Great sound on verse, maybe the guitar on the left is a bit too high? Also I think the chorus sounds pretty good. I think the reverbs are a bit too long for me, but it’s not bad at all. I think the LV on the chorus should be louder. On your mix it sounds like the BVs are louder than the LV? Enjoyed the middle section, but maybe that LV FX delay is a bit too crazy when the track becomes isolated at 2:54 ?
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MartialFromentin
Posts: 32
Joined: Mon Oct 03, 2022 12:52 CEST
Location: France

Re: MIX CHALLENGE - MC103 April 2025 - Mix Round 1 in evaluation

#133

Post by MartialFromentin »

juhu wrote:
Tue Apr 29, 2025 17:16 CEST
@MartialFromentin
This mix is for the most part excellent, the only fault worth mentioning is that the Snare in the Choruses sounds a bit too jarringly different from the Snare in the Verses - almost like a tiny explosion, which on small radio speakers distracted me out of the song as soon as the first Chorus hit. Funnily, I didn’t notice that as an issue on bigger 8” monitors at all, so it definitely pays to double-check mixes on small speakers. Fix the Snare in Choruses for Round 2 and the mix becomes even better IMO!
Thank you for this feedback and for the kind words, and "almost like a tiny explosion" made me laugh a lot. :lol:

My main goal was to keep the groove between the verses and choruses, but it was far from easy. The rhythm guitars and acoustic snare drum contribute a lot to the groove on the verses and it was quite tricky to maintain that groove on the choruses with just the piano and synth, and especially with a sample-based snare drum and claps.

I listened on small speakers and it's true that we feel this difference in sound more. Perhaps there is a rebalancing to be done between the snare drum and the claps on the choruses in order to have something more homogeneous.

In any case, it was very informative to have your feedback, I will think about checking the mixes on small speakers better in the future. :tu:
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