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MIX CHALLENGE - MC103 April 2025 - Mix Round 2 until 12-MAY-2025 23:59 UTC+2/CEST

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juhu
Posts: 56
Joined: Tue Feb 14, 2023 14:23 CET

Re: MIX CHALLENGE - MC103 April 2025 - Mix Round 1 in evaluation

#131

Post by juhu »

Hi, fellow mix engineers / friendly competitors!

1) Foreword to my feedback:
Due to large number of entries, I chose to provide my feedback to those select competing mixes that I liked the most. For the most part this means that I could pin-point just a few potential Round 2 improvements to consider in each mix, should it get selected for Round 2 by the Song Provider, whereas for a few mixes I couldn’t even pin-point anything specific to improve upon so for those I simply described my impressions. Please don’t take this harshly if your mix doesn’t appear in my feedback, or if it does and you disagree with my comments!

2) Click on "SHOW" to expand my feedback:
► Show Spoiler
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scottfitz
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Re: MIX CHALLENGE - MC103 April 2025 - Mix Round 1 in evaluation

#132

Post by scottfitz »

Hi all,
I generated random numbers from 1 to 75 to decide who got the feedback (I actually did that)
Sorry if a lot of it sounds like wall to wall criticism, but of course you have all done plenty of things right too. This is the way I see mixing, we start off doing nearly everything wrong and then fairly quickly we have learnt absolutely loads and are doing lots quite well but it still sounds bad and that's very demoralising. But we need to remember that some of it is better and to just keep identifying which bits to work on next. Anyway hope something useful is here and good luck to all.

@gassianto
The balance is ok, a little bit muddy - some subtractive EQ probablyneeded in the bass, but definitely enjoyable in places. I would be careful with the amount of low end reverb flying around in the verse section. The lead vocal sound just a little harsh in the top end. I would try to get a bit of the smack out of that chorus clap and probably take it down a bit too. Something that needs to be addressed is that the overall level seems to dip in the chorus hinting that the mixbus compression is coming in heavier there. In the middle section I think more work is needed to make the vocals work with this newly introduced synth sound - that’s the fun section - so time to go nuts (that’s what I thought anyway). It’s sounds ok the way you did it, but I think it’s a missed opportunity :)


@Mark929
Verse sounds OK, reasonable balance, but try to get a bit more punch out of the drums, I think they could come up in level first of all, but comparing with Pharrell Williams “Happy” you should notice that you are missing a fair bit of punch from kick and snare. If you haven’t done it, then try using a compressor on the bass sidechained to the kick to allow the kick to punch through. Also try out the transient shapers to get the transients popping a bit more. On the chorus, I think the slap delay on the LV could maybe do with a lpf to cut off above about 3k, else you get quite a bit of distracting consonant sounds. I think the middle section is fine, but again I’d try to have more fun with the vox FX. In the last chorus I think the guitars are too loud.

@maxovrdrive
Decent balance, I love the FX on the guitar coming in the other side. Verse is overall great, only probably is that when the chorus comes in the overall level seems to drop, so check what the mixbus compressor is doing on each section to start with and explore what all the other compressors are doing also. Sounds pretty good overall. On the middle section again I think the vox should have some new FX to help them sit with this new synth.

@mbernbrich
low end seems v muddy indeed. the kick and bass both just need some cleaning up especially I am guessing the 0-30Hz area. After that is done you may be able to hear better what other adjustments can be made to allow the bass and kick to live together in harmony! The higher instruments sound a bit dull and this could be partly just because of all that bass energy, but you may want to start experimenting with high shelves.

@Piotr
I love reverbs and I always want to turn them up like this, but in the end we just can’t do it very often sadly :) What happens is if you use a decay time like 2.5+ seconds on the guitar, then I think it can become a blur. I liked the way maxovrdrive got some FX on the guitar, but I think we need to be careful to not mess too much with the groove and it’s tricky to pull it off. I think on the chorus the bongo type track is a bit high. I love that track and I kept wanting to sneak it up, but I try to remind myself when I’m doing things like that to listen to the clients demo track and try to keep it generally close to that because they’ve given you the answer there!

@rbwolk1
a bit of noise at the start - this can indicate you have a noisy plugin somehwere, try to indentify which one it is and maybe replace it with one that does the same job but with less noise. there’s too much reverb in general and the low end reverb on the kick is playing havoc in my opinion. The first thing I would do is completely turn off the kick reverb/drum reverb and also high pass any other reverb channels to get all that out of the low end. The vocals are getting a little lost in general, especially on the chorus, they need to come up.


@Rc²
The groove is nearly there, but the rhythm guitar is a bit high and causing an issue. Also as with a couple of the others I am giving feedback for, the chorus seems quieter than the verse - mixbus compressor problem? Check all the compressors and see if you can understand why this is happening. It sounds clean in general, perhaps lacking a bit of bottom end and lacking punch from the drums. I liked the distrorted guitar sound on chorus 2. Middle section sounds like the vocals need a bit more automation or compression to fit the dynamics of the track.

@Stfh
slightly weird high pitched sounds in intro (is this an FX channel?). Way way too much reverb on the verse! I think given how much you’ve used, you did a great job of almost making it work. That high pitched sound is back in the chorus and it’s unfortunately spoiling what is otherwise quite enjoyable. Good punch to the drums - try reducing your reverb timings to get them to work with the groove more and you’ll get even more out of it.

@Swiv_In_Da_Mix
low end v muddy, like the feedback for mbernbrich, I would think you need to high pass the low instruments carefully. You may also need to remove a fair bit of 250-350Hz. We can’t feel much kick at all, and that’s a bit of a critical problem for this genre. I know what the game is, you try to turn it up, but then things get muddy so you try to turn it down and it’s not enough so what do we do? The answer is that we keep in the minimum amount of kick sound that we actually need and then we can use sidechain compression on the bass to get it to duck and allow the kick through. We can emphasise parts of the kick that our ears are expecting and remove parts of the kick that our ears don’t seem to notice. This is EQing in a nutshell for me, it’s a trick basically wherein you try to trick a listener that everything is still there when in fact it’s nowhere near that. The reverb on the LV is interesting, I think it could work well but I wouldn’t spend time on vocal effects when you mix (even though that’s the fun bit). I like the crunchy vocals when they come!


@titantraxx
Great sound on verse, maybe the guitar on the left is a bit too high? Also I think the chorus sounds pretty good. I think the reverbs are a bit too long for me, but it’s not bad at all. I think the LV on the chorus should be louder. On your mix it sounds like the BVs are louder than the LV? Enjoyed the middle section, but maybe that LV FX delay is a bit too crazy when the track becomes isolated at 2:54 ?
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MartialFromentin
Posts: 34
Joined: Mon Oct 03, 2022 12:52 CEST
Location: France

Re: MIX CHALLENGE - MC103 April 2025 - Mix Round 1 in evaluation

#133

Post by MartialFromentin »

juhu wrote:
Tue Apr 29, 2025 17:16 CEST
@MartialFromentin
This mix is for the most part excellent, the only fault worth mentioning is that the Snare in the Choruses sounds a bit too jarringly different from the Snare in the Verses - almost like a tiny explosion, which on small radio speakers distracted me out of the song as soon as the first Chorus hit. Funnily, I didn’t notice that as an issue on bigger 8” monitors at all, so it definitely pays to double-check mixes on small speakers. Fix the Snare in Choruses for Round 2 and the mix becomes even better IMO!
Thank you for this feedback and for the kind words, and "almost like a tiny explosion" made me laugh a lot. :lol:

My main goal was to keep the groove between the verses and choruses, but it was far from easy. The rhythm guitars and acoustic snare drum contribute a lot to the groove on the verses and it was quite tricky to maintain that groove on the choruses with just the piano and synth, and especially with a sample-based snare drum and claps.

I listened on small speakers and it's true that we feel this difference in sound more. Perhaps there is a rebalancing to be done between the snare drum and the claps on the choruses in order to have something more homogeneous.

In any case, it was very informative to have your feedback, I will think about checking the mixes on small speakers better in the future. :tu:
red86549
Posts: 3
Joined: Mon Apr 21, 2025 10:48 CEST

Re: MIX CHALLENGE - MC103 April 2025 - Mix Round 1 in evaluation

#134

Post by red86549 »

Mister Fox wrote:
Tue Apr 29, 2025 12:04 CEST
red86549 wrote:
Tue Apr 29, 2025 10:00 CEST
Can someone explain this?
Please see post #122 (above), 2nd paragraph, made more visual with the :arrow_right: icon.

Mix Challenge - Addendum: Statistic Sheet and Wild Card Mechanic


Everything is explained in minute detail multiple times over. Including the mix pack bundled "TL;DR Rules.txt".
many thanks... i'm really newbie in this contest... so next time i pay attention to all this details.. :)
juhu
Posts: 56
Joined: Tue Feb 14, 2023 14:23 CET

Re: MIX CHALLENGE - MC103 April 2025 - Mix Round 1 in evaluation

#135

Post by juhu »

MartialFromentin wrote:
Wed Apr 30, 2025 10:02 CEST
juhu wrote:
Tue Apr 29, 2025 17:16 CEST
@MartialFromentin
This mix is for the most part excellent, the only fault worth mentioning is that the Snare in the Choruses sounds a bit too jarringly different from the Snare in the Verses - almost like a tiny explosion, which on small radio speakers distracted me out of the song as soon as the first Chorus hit. Funnily, I didn’t notice that as an issue on bigger 8” monitors at all, so it definitely pays to double-check mixes on small speakers. Fix the Snare in Choruses for Round 2 and the mix becomes even better IMO!
...
My main goal was to keep the groove between the verses and choruses, but it was far from easy. The rhythm guitars and acoustic snare drum contribute a lot to the groove on the verses and it was quite tricky to maintain that groove on the choruses with just the piano and synth, and especially with a sample-based snare drum and claps.
...
I think the Claps are the key to solving this issue! Rather than relying too much on the Snare in Choruses, try processing the Claps in such a way that the initial transient of the Claps works as the back-beat that keeps the groove going! The Snare can be blended in at a level roughly equal to the Claps, not overpowering the Claps. Now if you can get the Congas just right so that they don't poke out too much while also don't completely disappear, you will have a groove forming between the Kick, the Claps+Snare blend, and the Conga rhythm. I wouldn't rely too much on the EPiano in Choruses. I hope this perspective is helpful, or at least a fresh idea to try out and see if it gets you where you wanted.
Stfh
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Re: MIX CHALLENGE - MC103 April 2025 - Mix Round 1 in evaluation

#136

Post by Stfh »

@scottfitz @christianthomas thank you both I'll have a look into it, I appreciate your opinions. I admit that I designed the high pitched noise on purpose ... so maybe i've clearly overdone it :). I tried to generate a effect that adds some higher frequencies to the keys and moves slightly beetwen L+R.
I found the key track great so I didn't want to mess it up with eq-settings but also I wanted "something higher" with the keys.
Kind regards

Stefan
Piotr
Posts: 8
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Re: MIX CHALLENGE - MC103 April 2025 - Mix Round 1 in evaluation

#137

Post by Piotr »

scottfitz wrote:
Wed Apr 30, 2025 06:26 CEST

@Piotr
I love reverbs and I always want to turn them up like this, but in the end we just can’t do it very often sadly :) What happens is if you use a decay time like 2.5+ seconds on the guitar, then I think it can become a blur. I liked the way maxovrdrive got some FX on the guitar, but I think we need to be careful to not mess too much with the groove and it’s tricky to pull it off. I think on the chorus the bongo type track is a bit high. I love that track and I kept wanting to sneak it up, but I try to remind myself when I’m doing things like that to listen to the clients demo track and try to keep it generally close to that because they’ve given you the answer there!
Thank you very much @scottfitz for your time and your valuable comments. I am glad I was chosen. I completely agree with what you wrote. Modern productions are often very dry when it comes to reverb. In complete contrast to the 80s. However, there are still many new songs that boldly use it, especially things like dream pop, shoegaze, etc. However, it suited me here, especially in relation to the references I mentioned.

The reverb on the guitar placed slightly in the opposite channel to the instrument was a decision aimed at balancing the stereo image. I think it was not a clearly bad decision, but I agree that it should probably have been more subtle.

Conga - that was my intention and I even wrote it in the description - it was a suggestion from me, as the person doing the mix - to make it more present and discuss it with the author. Because it enriches the additional rhythm and texture, thickens the arrangement of this part. So that was exactly the point. If the answer is no, then no problem. So basically what was supposed to happen in reality happened.

Thank you again for your time and very valuable comments! At the same time, I am glad that these are more matters of taste and feeling than any serious mistakes or errors. This is very important to me, because it means that this is another step in the skill of mixing for me.
:smile:
Thank you!
Strange
Posts: 59
Joined: Fri Jun 14, 2024 07:32 CEST

Re: MIX CHALLENGE - MC103 April 2025 - Mix Round 1 in evaluation

#138

Post by Strange »

Thank you very much for all the feedback and for engaging with my music.

That alone makes me happy and a little proud, thank you all for that!
Dealing with the many different variations of my song over the last few weeks has first and foremost led me to think even more intensively about my recordings and the idea I have for this song. Thanks to all participants for that too!

So first of all, I would like to describe my “dream mix” in more detail. What I hear in my head and what I would like to hear as a result (if that's even possible :-))
My Pharrell Williams reference still describes the overall sound quite well: rhythmic, upbeat, cheerful, soft and poppy at the same time.
For the bass range, this means a crisp but rather warm basic sound that needs the right balance between attack and sustain. So be careful when compressing and be careful with too much sub-bass. I've done the math: A wave with 20Hz needs 50 ms. That's exactly one 32nd of a note for a song with a tempo of 150, which already has a significant influence on the groove.
The hi-hat also has quite an influence on the groove and, for my taste, should rather form the timing in the background. When I match the EQ curve of “Happy” with many of the mixes available, the hi-hat automatically becomes quieter. This often corresponds much more to my ideas.
The snare in the verses and the claps in the chorus should be equally powerful, but only differ in terms of sound. That's why I layered the second snare with the claps, which gives the claps more weight but shouldn't overpower their sound.
For me, the verse guitars are clean blues guitars with the typical Fender basic sound: attack, twang and assertiveness and fullness with a tasteful amount of reverb, but always suitably warm to the overall sound.
The funky crunch guitar is a small rhythmic variation that must not be too loud, otherwise it gets on your nerves.
The piano sound is in the foreground in the chorus, the pad sound should only thicken it a little. The piano can have an attack, but should still sound warm and not harsh.
The congas are at their best when they are embedded in the overall groove. I generally like that best with most congas. (Unless it's perhaps Latin time)
The bridge should be darker and represent doubt and thoughtfulness. That's why I layered the distorted guitar and the synth bridge. Together they are responsible for the sound. The half-time groove is supported by the toms, which definitely need attention so that they can be heard and felt.
If the guitar sounds too low-mid-heavy, it can sound dissonant because the bass is not playing the fundamental notes.
The distorted voice in the bridge only works for me in the first part, after that everything can sound as usual again.
Before the outro chorus, it gets a bit intimate in the car again, so automation is necessary, possibly also with the reverb.
The final guitars are more of a pad on the sides and should increase the "drive", but don't overdo it, otherwise there will be an accident.
The song has two risers next to the reverse cymbals, which are intended to increase the drive. The volume should be adjusted so that the 1 is the climax. In addition, the part before it (the flute and the solo piano) should be quieter so that there is a build-up.
To maintain the intimate atmosphere, the reverb and delay should not be exaggerated. To support the groove, suitable reverb and delay times are advantageous, which is easy to calculate at this tempo: 1/32 = 50ms, 1/16 = 100ms, 1/8 200ms, ... These are already approximate values for reverb, pre-delay and delay. But everything should be done with caution and well dosed by ear. It's important to me that the overall spatiality fits together and that the band is on one stage.
If you like it a bit airier and poppier, you should use the highs from 7-10kHz, which are above the hi-hat. That's what “Happy” does. But I don't think this mix needs that very much.
I like stereo width and the song can become very wide towards the end.
If you want to rework your mix, you can try it with these tips.

I would like to ask the following 15 mixes (in no order) to enter the 2nd round:
► Show Spoiler
Again, this is only my subjective selection. Everyone of you has his own ears and his own taste, I'm not the "judge of mixsound" or anything else.
But if you like to flatter my ears, please read and try to understand my describtion above and compare it to your mix.

I don't want to give feedback to any mix, cause I have underrestimated how difficult it is and how much time it spent. But I want to appreciate your work and so I'll try to do my best for anyone who'll ask for it.

Another thank you to @Mister Fox for his dedicated work for this challenge. He will probably post notes for the next steps.

Greetings
Peter
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Mister Fox
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MIX CHALLENGE - MC103 April 2025 - Mix Round 2 until 12-MAY-2025 23:59 UTC+2/CEST

#139

Post by Mister Fox »

Thank you for handling the evaluation, @Strange ...


Ladies and gentlemen, let us kick off Mix Round 2, which will end on Monday, 12-MAY-2025 23:59 UTC+2/CEST

As of this moment, that is 5 days (plus the hours since @Strange's update), and also gives a little bit of headroom for those that attend Superbooth 2025. All Mix Round 2 participants will be sent a reminder via mail shortly.


There is a GLOBAL COUNTDOWN available to check for deadlines.
Just follow this link: Global Countdown (on homepage)



The following 15 participants go into Round 2 (alphabetical order), with "Wild Cards" being pointed out (if present this month).
(all Mix Round 2 participants should have been pinged, all participants will also get a reminder via the new newsletter engine)

@Drannob
@Eastpark Sound
@GeorgeCorg
@JeroenZuiderwijk
@LowlandsWave
@MadMav
@MartialFromentin
@Mellow Browne
@Miłosz (Wild Card usage offered)
@Mork
@Pentatonicdave (Wild Card usage offered)
@Ronson79
@scottfitz
@titantraxx (Wild Card usage offered)
@VividPhase



.
 ! Bonus Info
Please read more about the "Wild Card" game mechanic here
Mix Challenge - Addendum: Statistic Sheet and Wild Card Mechanic

All Wild Card users are not only asked to apply the requested changes, but also to fix what they had at fault with Mix Round 1 (including warnings!).

Please use the following filename template:
MC103__Strange__WegZuDir__ForumUsername_R2.wav

The feedback to the productions can be found here:
Please see post #138 for individual feedback.



If you are unsure what to do exactly with your mix, reach out to the song provider and engage in a conversation here on the forum.
And please keep the Rules and Guidelines (post #6) in mind regarding submitting your entry. Please do pay attention to detail. (yes, please also check the song length of your entry!)
JeroenZuiderwijk
Wild Card x2
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Posts: 196
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Re: MIX CHALLENGE - MC103 April 2025 - Mix Round 2 until 12-MAY-2025 23:59 UTC+2/CEST

#140

Post by JeroenZuiderwijk »

Thanks Peter! That is cool, I was hoping I would get a chance to improve my mix a bit..... I'll do my best.

Cheers, Jeroen
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